![]() I don't know much about coding and how to implement dialogue but if everyone helped out to come up with different hints Naniva could say when you enter a room then adding this Guide option shouldn't be too hard (I think). If you choose "Yes" then she'll make some obvious observations when you enter a room. She has the personallity to point out the obvious and maybe you could give the player the option to toggle her "Help!" dialogue on and off when she joins your part? Basically the player gets a popup window that asks if the player wants to enable Naniva's navigation help. Since we have some players that find the Temple confusing maybe we should try to think of some kind of way to point the player in the right direction? The first that comes to mind is to use Naniva as some kind of guide. I suggest some way to see it more clearly in other seasons. In any other season, it is near impossible to see the phaseplate. Confusing elements: At one point in the Temple of Seasons, you use a phase plate (or whatever they're called) to warp towards the lower section of the room.I'm still interested in what your sister and boyfriend think of it and if anyone else on the forum would like to share their thoughts on posted this in his First Impression post: However I don't think it's a major thing since trial and error can easily solve your problems (at least in this case). I can imagine that someone going a little fast might miss that there is a hidden phase plate under the ice and when you then later come back and hit the summer orb it gets hidden under a leaf so I think that's what can cause some confusion. Because of this I took a little closer look at the room and I pretty quickly spotted the phase plate spots, the different paths blocked by snow and the switches. It is obvious that the room with the statue in it has more importance than most of the other rooms since it's both spoken of in a dialogue and shows the "Season Temple" text to let the player know where they are. When I first got into the Season Temple I could see where I was supposed to go but I decided to stop for a little while and appreciate the fine work the devs have made in designing the different rooms. If you like to go fast you might miss some details but going back later will most of the time take care of that. If you're a medium-slow player you would stop in every room and explore everything at least for a little while before moving on. In the case you're talking about I just think that it has to do with at what speed you're going through the game. At times I get a little confused but often it just takes a few more tries to figure something out and I'm fine with that, the game shouldn't be easy all the time and getting stuck on a puzzle should happen every now and then. Continued abuse of our services will cause your IP address to be blocked indefinitely.Click to expand.I myself never really get stuck in this game. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. ![]() If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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